Add code base

This commit is contained in:
2024-09-09 21:00:18 -04:00
parent 5a56471859
commit bc45674165
9 changed files with 151 additions and 0 deletions
@@ -0,0 +1,30 @@
// Copyright Team Lumi. All Rights Reserved.
using UnrealBuildTool;
public class WizardingCentral : ModuleRules
{
public WizardingCentral(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}