Add Basic Spell System (#9)

Co-authored-by: alhashij <alhashimy.janna@gmail.com>
Reviewed-on: #9
Co-authored-by: Lance1416 <lanceli1416@gmail.com>
Co-committed-by: Lance1416 <lanceli1416@gmail.com>
This commit was merged in pull request #9.
This commit is contained in:
2025-05-22 01:44:20 -04:00
committed by Lance Li
parent c040d71325
commit f3b2cf8c32
24 changed files with 196 additions and 76 deletions
@@ -15,8 +15,6 @@ class USpringArmComponent;
class UCameraComponent;
struct FInputActionValue;
DECLARE_LOG_CATEGORY_EXTERN(LogLumiCharacter, Log, All);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FJumpDelegate);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FStanceChangedDelegate,
@@ -145,13 +143,24 @@ public:
OnSpellActionCompleted();
void
OnSpellPositionActionTriggered(const FInputActionValue& Value);
void
OnSpellTrainSwitchActionCompleted();
void OnSpellTrainSwitchActionCompleted();
UFUNCTION(BlueprintCallable, Category = "Spell")
void
SetIsTraining(const bool bTraining);
void SetIsTraining(const bool bTraining);
void HideTrainWidget();
void ShowTrainWidget();
void AddSpellTemplateToTable(const FString& Name);
UFUNCTION(BlueprintCallable, Category = "Spell")
void
HideTrainWidget();
UFUNCTION(BlueprintCallable, Category = "Spell")
void
ShowTrainWidget();
UFUNCTION(BlueprintCallable, Category = "Spell")
void
AddSpellTemplateToTable(const FString& Name);
protected:
/**
@@ -192,6 +201,10 @@ protected:
virtual void
BeginPlay() override;
UFUNCTION(BlueprintNativeEvent, Category = "Spell")
void
OnSpellCast(const FString& SpellName);
private:
bool
GetPlayerController(APlayerController*& LumiController) const;