Add Basic Spell System (#9)
Co-authored-by: alhashij <alhashimy.janna@gmail.com> Reviewed-on: #9 Co-authored-by: Lance1416 <lanceli1416@gmail.com> Co-committed-by: Lance1416 <lanceli1416@gmail.com>
This commit was merged in pull request #9.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "SpellInteractable.h"
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#include "GameFramework/Actor.h"
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#include "SpellInteractableActor.generated.h"
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UCLASS()
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class WIZARDINGCENTRAL_API ASpellInteractableActor : public AActor,
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public ISpellInteractable
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ASpellInteractableActor();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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