Add $1 uni-stroke recognizer system
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// Copyright Team Lumi. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "UniStrokeDataTable.generated.h"
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USTRUCT()
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struct WIZARDINGCENTRAL_API FUniStrokeDataTable : public FTableRowBase
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{
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GENERATED_BODY()
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FUniStrokeDataTable();
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virtual ~FUniStrokeDataTable() override;
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/**
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* The name of the shape
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString Name;
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/**
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* The points of the shape
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<FVector2D> Points;
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};
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