Add $1 uni-stroke recognizer system
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// Copyright Team Lumi. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UniStrokeResult.generated.h"
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USTRUCT()
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struct WIZARDINGCENTRAL_API FUniStrokeResult
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{
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GENERATED_USTRUCT_BODY()
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FUniStrokeResult();
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FUniStrokeResult(const FString& Name,
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const float& Score);
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~FUniStrokeResult();
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FString Name;
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float Score;
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};
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