28 Commits

Author SHA1 Message Date
lance1416 f9f2d5a7ed Re-link lumi related components 2024-12-26 02:02:32 -05:00
alhashij 01678214b8 Attempts to make a tightrope to walk on
detects player foot collision where player can hop on and hop off. Currently not working
2024-12-24 18:48:23 -05:00
alhashij a756fe7e91 Spell changed made on my file 2024-12-23 17:13:44 -05:00
lance1416 3753909adc Assign SpellOverlay to LumiCharacter 2024-12-19 21:50:03 -05:00
lance1416 75fbfb97ba Add SpellOverlay class 2024-12-19 21:44:09 -05:00
alhashij 686c7d6c6c Hang on object, slopes slide
Press "H" to hang, is on a 20< slope character will slide down.
2024-12-19 15:58:48 -05:00
alhashij 40e0dc5da1 Merge branch 'main' of https://git.lance1416.com/janna_a/WizardingHub 2024-12-19 15:51:44 -05:00
lance1416 cf7930ac94 Convert PlayerController to cpp 2024-12-18 19:27:57 -05:00
alhashij bdc102bc9a wall jump and slide
still need animations
2024-12-17 18:22:21 -05:00
alhashij 235d44bb0c Lumi Cape
uhh still not working but progress was made, physics asset edited
2024-10-30 22:44:53 -04:00
alhashij c7dc6ec1dd Prototype assets for level designing 2024-10-15 21:32:47 -04:00
alhashij 166e11d0ef More duplicate removals 2024-10-04 15:03:51 -04:00
alhashij 1f37d7533b Removed PlaceHolderFiles
Got rid of Previous Scripts Folder
2024-10-04 14:53:04 -04:00
lance1416 9b6ccf7f1c Update game map 2024-10-03 14:23:23 -04:00
lance1416 0e4a0ab2d3 Hot fix 2024-10-03 14:20:30 -04:00
lance1416 78047c248a Add swap teleportation 2024-10-03 05:56:37 -04:00
alhashij 2fc648a663 Lumi Mesh Fixed
deleted some files that arent being used
BG and Title screen music implemented
Idle 2 and run 7 are in
2024-09-28 17:03:48 -04:00
lance1416 e5649b711b Remove problematic files 2024-09-23 22:47:49 -04:00
lance1416 1b30934497 Hot Fix 2024-09-23 22:45:52 -04:00
lance1416 da842d3194 Add interactable logic 2024-09-23 06:00:02 -04:00
lance1416 73353dabde Clean up 2024-09-10 08:20:07 -04:00
lance1416 cbe5680a18 Patch tho no idea why 2024-09-10 06:11:06 -04:00
lance1416 e066130d8c Update stamina bar 2024-09-10 06:00:48 -04:00
lance1416 09a4118e37 Update animation 2024-09-10 04:37:31 -04:00
lance1416 39827cae9f Update git configurations 2024-09-10 01:55:53 -04:00
lance1416 abd32f3002 Add BP_LumiCharacter 2024-09-10 01:53:50 -04:00
lance1416 dfcd659876 Update uproject for code 2024-09-10 01:50:25 -04:00
lance1416 bc45674165 Add code base 2024-09-09 21:00:18 -04:00
4629 changed files with 1946 additions and 12821 deletions
+22
View File
@@ -1,4 +1,26 @@
# https://github.com/MOZGIII/ue5-gitignore
# Unreal Engine file types.
*.uasset filter=lfs diff=lfs merge=lfs -text *.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content file types.
*.3ds filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text *.obj filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
+41 -54
View File
@@ -1,66 +1,53 @@
# Visual Studio 2015 user specific files # https://github.com/MOZGIII/ue5-gitignore
.vs/
# Compiled Object files # Ignore all files by default, but scan all directories.
*.slo *
*.lo !*/
*.o
*.obj
# Precompiled Headers # Do not ignore git files in the root of the repo.
*.gch !/.git*
*.pch
# Compiled Dynamic libraries # Do not ignore current project's `.uproject`.
*.so !/*.uproject
*.dylib
*.dll
# Fortran module files # Do not ignore source, config and plugins dirs.
*.mod !/Source/**
!/Config/**
!/Plugins/**
# Compiled Static libraries # Only allow .uasset and .umap files from /Content dir.
*.lai # They're tracked by git-lfs, don't forget to track other
*.la # files if adding them here.
*.a !/Content/**/*.uasset
*.lib !/Content/**/*.umap
# Executables # Allow any files from /RawContent dir.
*.exe # Any file in /RawContent dir will be managed by git lfs.
*.out !/RawContent/**/*
*.app
*.ipa
# These project files can be generated by the engine # OS/platform generated files.
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets # Windows
**/SourceArt/**/*.png ehthumbs.db
**/SourceArt/**/*.tga Thumbs.db
# Builds # Mac OS X
**/Build/* .DS_Store
.DS_Store?
.AppleDouble
.LSOverride
._*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files # Linux
!**/Build/*/ *~
**/Build/*/** .directory
!**/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build # vim
!**/Build/**/*.ico [._]*.s[a-w][a-z]
[._]s[a-w][a-z]
*.un~
Session.vim
.netrwhist
# Configuration files generated by the Editor # Visual Studio
**/Saved/* .vs
# Compiled source files for the engine to use
**/Intermediate/*
# Cache files for the editor to use
**/DerivedDataCache/*
+1
View File
@@ -119,6 +119,7 @@ ManualIPAddress=
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="ProjectileCollision") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="ProjectileCollision")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FS_Sleep") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FS_Sleep")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Grapple") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Grapple")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="WallJump")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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