Resolve #6: Migrate LumiCharacter to C++ #7

Merged
lance1416 merged 8 commits from 6-migrate-lumi-character-to-cpp into main 2024-09-10 20:23:45 +08:00
2 changed files with 63 additions and 54 deletions
Showing only changes of commit 39827cae9f - Show all commits
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# https://github.com/MOZGIII/ue5-gitignore
# Unreal Engine file types.
*.uasset filter=lfs diff=lfs merge=lfs -text *.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content file types.
*.3ds filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text *.obj filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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# Visual Studio 2015 user specific files # https://github.com/MOZGIII/ue5-gitignore
.vs/
# Compiled Object files # Ignore all files by default, but scan all directories.
*.slo *
*.lo !*/
*.o
*.obj
# Precompiled Headers # Do not ignore git files in the root of the repo.
*.gch !/.git*
*.pch
# Compiled Dynamic libraries # Do not ignore current project's `.uproject`.
*.so !/*.uproject
*.dylib
*.dll
# Fortran module files # Do not ignore source, config and plugins dirs.
*.mod !/Source/**
!/Config/**
!/Plugins/**
# Compiled Static libraries # Only allow .uasset and .umap files from /Content dir.
*.lai # They're tracked by git-lfs, don't forget to track other
*.la # files if adding them here.
*.a !/Content/**/*.uasset
*.lib !/Content/**/*.umap
# Executables # Allow any files from /RawContent dir.
*.exe # Any file in /RawContent dir will be managed by git lfs.
*.out !/RawContent/**/*
*.app
*.ipa
# These project files can be generated by the engine # OS/platform generated files.
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets # Windows
**/SourceArt/**/*.png ehthumbs.db
**/SourceArt/**/*.tga Thumbs.db
# Builds # Mac OS X
**/Build/* .DS_Store
.DS_Store?
.AppleDouble
.LSOverride
._*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files # Linux
!**/Build/*/ *~
**/Build/*/** .directory
!**/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build # vim
!**/Build/**/*.ico [._]*.s[a-w][a-z]
[._]s[a-w][a-z]
*.un~
Session.vim
.netrwhist
# Configuration files generated by the Editor # Visual Studio
**/Saved/* .vs
# Compiled source files for the engine to use
**/Intermediate/*
# Cache files for the editor to use
**/DerivedDataCache/*