Resolve #6: Migrate LumiCharacter to C++ #7
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@@ -58,6 +58,12 @@ class WIZARDINGCENTRAL_API ALumiCharacter : public ACharacter
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UPROPERTY(BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))
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UPROPERTY(BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))
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ELumiStance CurrentStance = ELumiStance::Default;
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ELumiStance CurrentStance = ELumiStance::Default;
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/** The stamina of the character */
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UPROPERTY(BlueprintReadWrite, Category = "Stamina", meta = (AllowPrivateAccess = "true"))
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double Stamina = 10.0;
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UPROPERTY(BlueprintReadWrite, Category = "Stamina", meta = (AllowPrivateAccess = "true"))
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double MaxStamina = 10.0;
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protected:
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protected:
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// UFUNCTION's -----------------------------------------------------------------------------------------------------
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// UFUNCTION's -----------------------------------------------------------------------------------------------------
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/**
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/**
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