// Copyright Sorcerers Shenanigans Central. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" // Enhanced Input Plugin #include "InputMappingContext.h" #include "LumiController.generated.h" /** * */ UCLASS() class WIZARDINGCENTRAL_API ALumiController : public APlayerController { GENERATED_BODY() protected: virtual void BeginPlay() override; public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input") UInputMappingContext* InputMappingContext; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input") int32 MappingPriority = 0; };