// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "SpellInteractable.h" #include "GameFramework/Actor.h" #include "SpellInteractableActor.generated.h" UCLASS() class WIZARDINGCENTRAL_API ASpellInteractableActor : public AActor, public ISpellInteractable { GENERATED_BODY() public: // Sets default values for this actor's properties ASpellInteractableActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };