// Copyright Team Lumi. All Rights Reserved. using UnrealBuildTool; public class WizardingCentralEditorTarget : TargetRules { public WizardingCentralEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.AddRange(new[] { "WizardingCentral" }); } }