// Copyright Team Lumi. All Rights Reserved. using UnrealBuildTool; public class WizardingCentralTarget : TargetRules { public WizardingCentralTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V5; ExtraModuleNames.AddRange(new[] { "WizardingCentral" }); } }