// Copyright Team Lumi. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "UniStrokeDataTable.generated.h" USTRUCT() struct WIZARDINGCENTRAL_API FUniStrokeDataTable : public FTableRowBase { GENERATED_BODY() FUniStrokeDataTable(); virtual ~FUniStrokeDataTable() override; /** * The name of the shape */ UPROPERTY(EditAnywhere, BlueprintReadWrite) FString Name; /** * The points of the shape */ UPROPERTY(EditAnywhere, BlueprintReadWrite) TArray Points; };