// Copyright Team Lumi. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UniStrokeRectangle.generated.h" USTRUCT() struct FUniStrokeRectangle { GENERATED_BODY() FUniStrokeRectangle(); FUniStrokeRectangle(const float& X, const float& Y, const float& Width, const float& Height); ~FUniStrokeRectangle(); float X; float Y; float Width; float Height; };