#include "UniStrokeResult.h" FUniStrokeResult::FUniStrokeResult() { this->Name = "No match"; this->Score = 0.0f; } FUniStrokeResult::FUniStrokeResult(const FString& Name, const float& Score) { this->Name = Name; this->Score = Score; } FUniStrokeResult::~FUniStrokeResult() { // DO NOTHING }