// Copyright Team Lumi. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UniStrokeResult.generated.h" USTRUCT() struct WIZARDINGCENTRAL_API FUniStrokeResult { GENERATED_USTRUCT_BODY() FUniStrokeResult(); FUniStrokeResult(const FString& Name, const float& Score); ~FUniStrokeResult(); FString Name; float Score; };