// Copyright Team Lumi. All Rights Reserved. #include "LumiCharacter.h" // Sets default values ALumiCharacter::ALumiCharacter() { // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it. // PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void ALumiCharacter::BeginPlay() { Super::BeginPlay(); } /* // Called every frame void ALumiCharacter::Tick(float DeltaTime) { Super::Tick(DeltaTime); } */ // Called to bind functionality to input void ALumiCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); }