// Copyright Team Lumi. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "LumiCharacter.generated.h" UCLASS() class WIZARDINGCENTRAL_API ALumiCharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for this character's properties ALumiCharacter(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame // virtual void Tick(float DeltaTime) override; // Called to bind functionality to input virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; };