// Copyright Team Lumi. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UniStrokePoint.h" #include "UniStrokeTemplate.generated.h" static constexpr int NumPoints = 64; static constexpr float SquareSize = 250.0f; USTRUCT() struct WIZARDINGCENTRAL_API FUniStrokeTemplate { GENERATED_BODY() FUniStrokeTemplate(); FUniStrokeTemplate(const FString& Name, const TArray); ~FUniStrokeTemplate(); FString Name; TArray Vector; TArray Points; };