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WizardingHub/Source/WizardingCentral/Utils/OneDollar/UniStrokeResult.h
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366 B
C

// Copyright Team Lumi. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UniStrokeResult.generated.h"
USTRUCT()
struct WIZARDINGCENTRAL_API FUniStrokeResult
{
GENERATED_USTRUCT_BODY()
FUniStrokeResult();
FUniStrokeResult(const FString& Name,
const float& Score);
~FUniStrokeResult();
FString Name;
float Score;
};