Files
WizardingHub/Source/WizardingCentral/WizardingCentral.Build.cs
T
2024-09-08 23:06:48 -04:00

31 lines
846 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class WizardingCentral : ModuleRules
{
public WizardingCentral(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}