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WizardingHub/Source/WizardingCentral/Characters/LumiStance.h
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2024-09-10 04:37:31 -04:00

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// Copyright Team Lumi. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "LumiStance.generated.h"
UENUM(BlueprintType)
enum class ELumiStance : uint8
{
Default UMETA(DisplayName = "Default Stance"),
Magic UMETA(DisplayName = "Magic Stance"),
};