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WizardingHub/Source/WizardingCentral/Utils/OneDollar/UniStrokeDataTable.h
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541 B
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// Copyright Team Lumi. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "UniStrokeDataTable.generated.h"
USTRUCT()
struct WIZARDINGCENTRAL_API FUniStrokeDataTable : public FTableRowBase
{
GENERATED_BODY()
FUniStrokeDataTable();
virtual ~FUniStrokeDataTable() override;
/**
* The name of the shape
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString Name;
/**
* The points of the shape
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<FVector2D> Points;
};