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WizardingHub/Source/WizardingCentral/Utils/OneDollar/UniStrokeRectangle.h
T

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449 B
C

// Copyright Team Lumi. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UniStrokeRectangle.generated.h"
USTRUCT()
struct FUniStrokeRectangle
{
GENERATED_BODY()
FUniStrokeRectangle();
FUniStrokeRectangle(const float& X,
const float& Y,
const float& Width,
const float& Height);
~FUniStrokeRectangle();
float X;
float Y;
float Width;
float Height;
};