Remove logger

This commit is contained in:
2025-05-15 01:34:38 -04:00
parent b072b71a9e
commit 3ec793c6a1
3 changed files with 9 additions and 15 deletions
@@ -11,7 +11,6 @@
#include "GameFramework/Controller.h"
#include "GameFramework/SpringArmComponent.h"
#include "InputActionValue.h"
#include "WizardingCentral/Logger/LogLumiCharacter.h"
#include "WizardingCentral/Utils/OneDollar/UniStrokeDataTable.h"
#include "WizardingCentral/Utils/OneDollar/UniStrokeResult.h"
@@ -77,7 +76,7 @@ void ALumiCharacter::BeginPlay()
if (!GetPlayerController(LumiController))
{
UE_LOG(LogLumiCharacter, Error, TEXT("ALumiCharacter::BeginPlay() Failed to get LumiController!"));
UE_LOG(LogTemp, Error, TEXT("ALumiCharacter::BeginPlay() Failed to get LumiController!"));
return;
}
@@ -121,14 +120,14 @@ bool ALumiCharacter::IsLastJump() const
void ALumiCharacter::OnGrabActionTriggered(const FInputActionValue& Value)
{
UE_LOG(LogLumiCharacter, Log, TEXT("Grab Triggered"));
UE_LOG(LogTemp, Log, TEXT("Grab Triggered"));
}
void ALumiCharacter::OnJumpActionStarted(const FInputActionValue& Value)
{
// Broadcast that the jump has started
OnJumpStarted.Broadcast();
UE_LOG(LogLumiCharacter, Log, TEXT("Jump Started"));
UE_LOG(LogTemp, Log, TEXT("Jump Started"));
Jump();
}
@@ -183,12 +182,12 @@ void ALumiCharacter::OnLookActionTriggered(const FInputActionValue& Value)
void ALumiCharacter::OnDefaultStance_Implementation()
{
UE_LOG(LogLumiCharacter, Log, TEXT("OnDefaultStance_Implementation()"));
UE_LOG(LogTemp, Log, TEXT("OnDefaultStance_Implementation()"));
}
void ALumiCharacter::OnMagicStance_Implementation()
{
UE_LOG(LogLumiCharacter, Log, TEXT("OnMagicStance_Implementation()"));
UE_LOG(LogTemp, Log, TEXT("OnMagicStance_Implementation()"));
}
void ALumiCharacter::OnSpellActionStarted()
@@ -202,7 +201,7 @@ void ALumiCharacter::OnSpellActionCompleted()
if (SpellSystemState == Casting)
SpellSystemState = bIsTraining ? Training : Recognizing;
UE_LOG(LogLumiCharacter, Log, TEXT("OnSpellActionCompleted() Current State: %d"), SpellSystemState);
UE_LOG(LogTemp, Log, TEXT("OnSpellActionCompleted() Current State: %d"), SpellSystemState);
switch (SpellSystemState)
{
@@ -291,7 +290,7 @@ void ALumiCharacter::AddSpellTemplateToTable(const FString& Name)
void ALumiCharacter::OnSpellCast_Implementation(const FString& SpellName)
{
UE_LOG(
LogLumiCharacter,
LogTemp,
Log,
TEXT("ALumiCharacter::OnSpellCast_Implementation() Spell: %s"),
*SpellName
@@ -327,12 +326,12 @@ void ALumiCharacter::CastSpell()
bool bHasMatch = false;
if (Result.Score < 0.8f)
{
UE_LOG(LogLumiCharacter, Log, TEXT("ALumiCharacter::CastSpell() No match found!"));
UE_LOG(LogTemp, Log, TEXT("ALumiCharacter::CastSpell() No match found!"));
}
else
{
bHasMatch = true;
UE_LOG(LogLumiCharacter, Log, TEXT("ALumiCharacter::CastSpell() Spell: %s"), *Result.Name);
UE_LOG(LogTemp, Log, TEXT("ALumiCharacter::CastSpell() Spell: %s"), *Result.Name);
OnSpellCast(Result.Name);
}