Remove logger
This commit is contained in:
@@ -11,7 +11,6 @@
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#include "GameFramework/Controller.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/SpringArmComponent.h"
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#include "GameFramework/SpringArmComponent.h"
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#include "InputActionValue.h"
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#include "InputActionValue.h"
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#include "WizardingCentral/Logger/LogLumiCharacter.h"
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#include "WizardingCentral/Utils/OneDollar/UniStrokeDataTable.h"
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#include "WizardingCentral/Utils/OneDollar/UniStrokeDataTable.h"
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#include "WizardingCentral/Utils/OneDollar/UniStrokeResult.h"
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#include "WizardingCentral/Utils/OneDollar/UniStrokeResult.h"
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@@ -77,7 +76,7 @@ void ALumiCharacter::BeginPlay()
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if (!GetPlayerController(LumiController))
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if (!GetPlayerController(LumiController))
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{
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{
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UE_LOG(LogLumiCharacter, Error, TEXT("ALumiCharacter::BeginPlay() Failed to get LumiController!"));
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UE_LOG(LogTemp, Error, TEXT("ALumiCharacter::BeginPlay() Failed to get LumiController!"));
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return;
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return;
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}
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}
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@@ -121,14 +120,14 @@ bool ALumiCharacter::IsLastJump() const
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void ALumiCharacter::OnGrabActionTriggered(const FInputActionValue& Value)
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void ALumiCharacter::OnGrabActionTriggered(const FInputActionValue& Value)
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{
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{
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UE_LOG(LogLumiCharacter, Log, TEXT("Grab Triggered"));
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UE_LOG(LogTemp, Log, TEXT("Grab Triggered"));
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}
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}
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void ALumiCharacter::OnJumpActionStarted(const FInputActionValue& Value)
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void ALumiCharacter::OnJumpActionStarted(const FInputActionValue& Value)
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{
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{
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// Broadcast that the jump has started
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// Broadcast that the jump has started
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OnJumpStarted.Broadcast();
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OnJumpStarted.Broadcast();
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UE_LOG(LogLumiCharacter, Log, TEXT("Jump Started"));
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UE_LOG(LogTemp, Log, TEXT("Jump Started"));
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Jump();
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Jump();
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}
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}
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@@ -183,12 +182,12 @@ void ALumiCharacter::OnLookActionTriggered(const FInputActionValue& Value)
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void ALumiCharacter::OnDefaultStance_Implementation()
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void ALumiCharacter::OnDefaultStance_Implementation()
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{
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{
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UE_LOG(LogLumiCharacter, Log, TEXT("OnDefaultStance_Implementation()"));
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UE_LOG(LogTemp, Log, TEXT("OnDefaultStance_Implementation()"));
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}
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}
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void ALumiCharacter::OnMagicStance_Implementation()
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void ALumiCharacter::OnMagicStance_Implementation()
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{
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{
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UE_LOG(LogLumiCharacter, Log, TEXT("OnMagicStance_Implementation()"));
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UE_LOG(LogTemp, Log, TEXT("OnMagicStance_Implementation()"));
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}
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}
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void ALumiCharacter::OnSpellActionStarted()
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void ALumiCharacter::OnSpellActionStarted()
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@@ -202,7 +201,7 @@ void ALumiCharacter::OnSpellActionCompleted()
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if (SpellSystemState == Casting)
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if (SpellSystemState == Casting)
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SpellSystemState = bIsTraining ? Training : Recognizing;
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SpellSystemState = bIsTraining ? Training : Recognizing;
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UE_LOG(LogLumiCharacter, Log, TEXT("OnSpellActionCompleted() Current State: %d"), SpellSystemState);
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UE_LOG(LogTemp, Log, TEXT("OnSpellActionCompleted() Current State: %d"), SpellSystemState);
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switch (SpellSystemState)
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switch (SpellSystemState)
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{
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{
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@@ -291,7 +290,7 @@ void ALumiCharacter::AddSpellTemplateToTable(const FString& Name)
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void ALumiCharacter::OnSpellCast_Implementation(const FString& SpellName)
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void ALumiCharacter::OnSpellCast_Implementation(const FString& SpellName)
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{
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{
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UE_LOG(
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UE_LOG(
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LogLumiCharacter,
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LogTemp,
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Log,
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Log,
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TEXT("ALumiCharacter::OnSpellCast_Implementation() Spell: %s"),
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TEXT("ALumiCharacter::OnSpellCast_Implementation() Spell: %s"),
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*SpellName
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*SpellName
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@@ -327,12 +326,12 @@ void ALumiCharacter::CastSpell()
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bool bHasMatch = false;
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bool bHasMatch = false;
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if (Result.Score < 0.8f)
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if (Result.Score < 0.8f)
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{
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{
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UE_LOG(LogLumiCharacter, Log, TEXT("ALumiCharacter::CastSpell() No match found!"));
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UE_LOG(LogTemp, Log, TEXT("ALumiCharacter::CastSpell() No match found!"));
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}
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}
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else
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else
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{
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{
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bHasMatch = true;
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bHasMatch = true;
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UE_LOG(LogLumiCharacter, Log, TEXT("ALumiCharacter::CastSpell() Spell: %s"), *Result.Name);
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UE_LOG(LogTemp, Log, TEXT("ALumiCharacter::CastSpell() Spell: %s"), *Result.Name);
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OnSpellCast(Result.Name);
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OnSpellCast(Result.Name);
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}
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}
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@@ -1,3 +0,0 @@
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#pragma once
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DECLARE_LOG_CATEGORY_EXTERN(LogLumiCharacter, Log, All);
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@@ -1,7 +1,5 @@
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#include "UniStrokePoint.h"
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#include "UniStrokePoint.h"
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#include "WizardingCentral/Logger/LogLumiCharacter.h"
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FUniStrokePoint::FUniStrokePoint()
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FUniStrokePoint::FUniStrokePoint()
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{
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{
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this->X = 0.0f;
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this->X = 0.0f;
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