Remove logger

This commit is contained in:
2025-05-15 01:34:38 -04:00
parent b072b71a9e
commit 3ec793c6a1
3 changed files with 9 additions and 15 deletions
@@ -11,7 +11,6 @@
#include "GameFramework/Controller.h" #include "GameFramework/Controller.h"
#include "GameFramework/SpringArmComponent.h" #include "GameFramework/SpringArmComponent.h"
#include "InputActionValue.h" #include "InputActionValue.h"
#include "WizardingCentral/Logger/LogLumiCharacter.h"
#include "WizardingCentral/Utils/OneDollar/UniStrokeDataTable.h" #include "WizardingCentral/Utils/OneDollar/UniStrokeDataTable.h"
#include "WizardingCentral/Utils/OneDollar/UniStrokeResult.h" #include "WizardingCentral/Utils/OneDollar/UniStrokeResult.h"
@@ -77,7 +76,7 @@ void ALumiCharacter::BeginPlay()
if (!GetPlayerController(LumiController)) if (!GetPlayerController(LumiController))
{ {
UE_LOG(LogLumiCharacter, Error, TEXT("ALumiCharacter::BeginPlay() Failed to get LumiController!")); UE_LOG(LogTemp, Error, TEXT("ALumiCharacter::BeginPlay() Failed to get LumiController!"));
return; return;
} }
@@ -121,14 +120,14 @@ bool ALumiCharacter::IsLastJump() const
void ALumiCharacter::OnGrabActionTriggered(const FInputActionValue& Value) void ALumiCharacter::OnGrabActionTriggered(const FInputActionValue& Value)
{ {
UE_LOG(LogLumiCharacter, Log, TEXT("Grab Triggered")); UE_LOG(LogTemp, Log, TEXT("Grab Triggered"));
} }
void ALumiCharacter::OnJumpActionStarted(const FInputActionValue& Value) void ALumiCharacter::OnJumpActionStarted(const FInputActionValue& Value)
{ {
// Broadcast that the jump has started // Broadcast that the jump has started
OnJumpStarted.Broadcast(); OnJumpStarted.Broadcast();
UE_LOG(LogLumiCharacter, Log, TEXT("Jump Started")); UE_LOG(LogTemp, Log, TEXT("Jump Started"));
Jump(); Jump();
} }
@@ -183,12 +182,12 @@ void ALumiCharacter::OnLookActionTriggered(const FInputActionValue& Value)
void ALumiCharacter::OnDefaultStance_Implementation() void ALumiCharacter::OnDefaultStance_Implementation()
{ {
UE_LOG(LogLumiCharacter, Log, TEXT("OnDefaultStance_Implementation()")); UE_LOG(LogTemp, Log, TEXT("OnDefaultStance_Implementation()"));
} }
void ALumiCharacter::OnMagicStance_Implementation() void ALumiCharacter::OnMagicStance_Implementation()
{ {
UE_LOG(LogLumiCharacter, Log, TEXT("OnMagicStance_Implementation()")); UE_LOG(LogTemp, Log, TEXT("OnMagicStance_Implementation()"));
} }
void ALumiCharacter::OnSpellActionStarted() void ALumiCharacter::OnSpellActionStarted()
@@ -202,7 +201,7 @@ void ALumiCharacter::OnSpellActionCompleted()
if (SpellSystemState == Casting) if (SpellSystemState == Casting)
SpellSystemState = bIsTraining ? Training : Recognizing; SpellSystemState = bIsTraining ? Training : Recognizing;
UE_LOG(LogLumiCharacter, Log, TEXT("OnSpellActionCompleted() Current State: %d"), SpellSystemState); UE_LOG(LogTemp, Log, TEXT("OnSpellActionCompleted() Current State: %d"), SpellSystemState);
switch (SpellSystemState) switch (SpellSystemState)
{ {
@@ -291,7 +290,7 @@ void ALumiCharacter::AddSpellTemplateToTable(const FString& Name)
void ALumiCharacter::OnSpellCast_Implementation(const FString& SpellName) void ALumiCharacter::OnSpellCast_Implementation(const FString& SpellName)
{ {
UE_LOG( UE_LOG(
LogLumiCharacter, LogTemp,
Log, Log,
TEXT("ALumiCharacter::OnSpellCast_Implementation() Spell: %s"), TEXT("ALumiCharacter::OnSpellCast_Implementation() Spell: %s"),
*SpellName *SpellName
@@ -327,12 +326,12 @@ void ALumiCharacter::CastSpell()
bool bHasMatch = false; bool bHasMatch = false;
if (Result.Score < 0.8f) if (Result.Score < 0.8f)
{ {
UE_LOG(LogLumiCharacter, Log, TEXT("ALumiCharacter::CastSpell() No match found!")); UE_LOG(LogTemp, Log, TEXT("ALumiCharacter::CastSpell() No match found!"));
} }
else else
{ {
bHasMatch = true; bHasMatch = true;
UE_LOG(LogLumiCharacter, Log, TEXT("ALumiCharacter::CastSpell() Spell: %s"), *Result.Name); UE_LOG(LogTemp, Log, TEXT("ALumiCharacter::CastSpell() Spell: %s"), *Result.Name);
OnSpellCast(Result.Name); OnSpellCast(Result.Name);
} }
@@ -1,3 +0,0 @@
#pragma once
DECLARE_LOG_CATEGORY_EXTERN(LogLumiCharacter, Log, All);
@@ -1,7 +1,5 @@
#include "UniStrokePoint.h" #include "UniStrokePoint.h"
#include "WizardingCentral/Logger/LogLumiCharacter.h"
FUniStrokePoint::FUniStrokePoint() FUniStrokePoint::FUniStrokePoint()
{ {
this->X = 0.0f; this->X = 0.0f;