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WizardingHub/Source/WizardingCentral/Characters/LumiCharacter.h
T
2024-09-09 21:00:18 -04:00

29 lines
653 B
C++

// Copyright Team Lumi. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "LumiCharacter.generated.h"
UCLASS()
class WIZARDINGCENTRAL_API ALumiCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ALumiCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
// virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};