Files
WizardingHub/Source/WizardingCentral/Characters/LumiController.h
T

31 lines
622 B
C++

// Copyright Sorcerers Shenanigans Central. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
// Enhanced Input Plugin
#include "InputMappingContext.h"
#include "LumiController.generated.h"
/**
*
*/
UCLASS()
class WIZARDINGCENTRAL_API ALumiController : public APlayerController
{
GENERATED_BODY()
protected:
virtual void BeginPlay() override;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
UInputMappingContext* InputMappingContext;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Input")
int32 MappingPriority = 0;
};