26 lines
533 B
C
26 lines
533 B
C
// Copyright Team Lumi. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UniStrokePoint.h"
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#include "UniStrokeTemplate.generated.h"
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static constexpr int NumPoints = 64;
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static constexpr float SquareSize = 250.0f;
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USTRUCT()
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struct WIZARDINGCENTRAL_API FUniStrokeTemplate
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{
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GENERATED_BODY()
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FUniStrokeTemplate();
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FUniStrokeTemplate(const FString& Name,
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const TArray<FUniStrokePoint>);
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~FUniStrokeTemplate();
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FString Name;
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TArray<float> Vector;
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TArray<FUniStrokePoint> Points;
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};
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